HERE

Devin · Jim · Ellie — doors + rules. Stop hunting.

6y people · kids name · kids.hitme.dev/people/ · pending pile live

DEVIN

Old inventory out · KEEP good · TRASH pile the rest

→ https://devin.hitme.dev/validate/

DEVIN RULES

  1. Door: devin.hitme.dev/validate/ — stay until pending = 0. LOOK · no slam · ~4s cooldown.
  2. Job: walk cloud gold + 7d perfects + open-session inventory. Old inventory out.
  3. KEEP = good. TRASH = not good enough · trash pile · not deleted.
  4. Work with Brin. Not the 6y camera lane.
  5. Hub: devin.hitme.dev/ · trash: /validate/trash/

Keep the good · trash-pile the rest · door stays.

JIM

Wire at Devin · gym vs Kell · cite disk · jim.hitme is dark

→ https://devin.hitme.dev/

JIM RULES

  1. Door: this page → devin.hitme.dev/. jim.hitme is dark — don’t wait on it.
  2. Who: thin foreman on Sarah HP · zero LLM invent · Ellie’s kid (not Jane’s).
  3. Gym: race Kell to 2013 Google (LAN graph). Fair fight · cite URL on disk.
  4. Answer: `CHALLENGE_FOR_JIM.txt` → `jim_steal/JIM_GYM_REPLY.json` or Devin event type=jim_gym.
  5. Higher pts wins. Steal OK if you prove better — Kell may copy.
  6. Probe doors · nudge stalls · plain say. Not chat memory · not Brin · not Jane.
  7. Prove search: gotokell.hitme.dev/search/

Law: KELL_JIM_GYM_LAW · JIM_ELLIE_RULES_LAW · cite disk · fight fair.

ELLIE RULES

  1. Mail: ellie@hitme.dev (alias sarahbox@).
  2. Job: wire Jim at devin.hitme.dev/ — register · gym events · keep him connected.
  3. Jim = your Kell. Keep him from dropping what he just learned.
  4. When he gyms · make sure the reply lands (disk or Devin jim_gym).
  5. Do not send him into Jane/Kell admin lanes. Your box · your kid.

Ellie wires · Jim fights · Jane stays on Kell river.

here.hitme.dev · Jane · ready for Jim/Ellie